The purpose of the handbook is to provide educators with guidance on using digital technologies to promote inclusive practices in schools and colleges. Case studies have been chosen to illustrate the potential impact digital technologies can make by widening access to learning and making possible new approaches to learning.
Research on society, culture, art, neuroscience, cognition, thinking, intelligence, creativity, autopoiesis, self-organization, rhizomes, complexity, systems, networks, thinkers ++
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