Creating Creativity

A challenge for human-computer interaction researchers and user interface designers is to construct information technologies that support creativity.  This ambitious goal can be attained by building on an adequate understanding of creative processes.  This paper offers a four-phase framework for creativity that might assist designers in providing effective tools for users:

Collect: learn from previous works stored in digital libraries, the web, etc.

Relate: consult with peers and mentors at early, middle and late stages

Create: explore, compose, and evaluate possible solutions

Donate: disseminate the results and contribute to the digital libraries

Within this integrated framework, this paper proposes eight activities that require human-computer interaction research and advanced user interface design.  A scenario about an architect illustrates the process of creative work within such an environment.

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Related:

Creating Creativity: Reflections from Fieldwork

About Giorgio Bertini

Director at Learning Change Project - Research on society, culture, art, neuroscience, cognition, critical thinking, intelligence, creativity, autopoiesis, self-organization, rhizomes, complexity, systems, networks, leadership, sustainability, thinkers, futures ++
This entry was posted in Creative activity, Creativity, Creativity support system, Social creativity and tagged , , , . Bookmark the permalink.

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